2-Week Program
The training program will take place over a duration of 2 weeks in Kortrijk, Belgium.
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Week 1, INSPIRE WEEK: This week focuses on guest lectures, masterclasses, and workshops surrounding a variety of topics relevant to storytelling, game design, and game development. There will also be a visit to a local game studio. A more detailed program will be available closer to the date of the training.
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Week 2, CREATE WEEK: Game jam time!! Each team is asked to develop a 'meaningful game' based on a theme chosen by Games for Change. Participants will be guided by experts from Belgium and abroad. The game must be functional by the end of the second week. During the last day, each game will be showcased and played by university students/industry professionals as part of a larger closing ceremony.
Below, you will find the schedule for Week 1:
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MONDAY 23 MARCH:​
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9 am-12 pm: Building cross-border collaboration between Europe & Africa: Inspiring peer-to-peer support (Olympe Challot, Spielfabrique)
While the European and African videogame ecosystems share many similarities, opportunities for cross-contintental business collaboration are still rarely explored. This session aims to bridge that gap by offering a structured overview of both ecosystems, including the current state of the industry and key existing intiatives. It also provides a practical perspective on how studios can strengten their activities through cross-continental partnerships.
Participants will gain concrete insights into each other’s markets, develop relevant industry knowledge, expand their professional networks, and contirbute to the growth of a connected indie game developet community. The workshop combines expert-led presenations with a hands-on collaborative activity, creating space for active knwoledge sharing and cross-border cooperation.
The target audience is composed of Roots & Pixels participants from both countries. The ambition is to empower these studios to become ambassadors within their local ecosystems, equipped with actionable insights, strengthened connectiosn, and the confidence to initiate future collaborations.
Building on SpielFabrique’s initiatives and hands-on experinece, this workshop is designed around two core objectives: fostering cross-continental understanding between game developers from Europe and Africa, and encouraging meaningful collaboration between them.
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12-1:30 pm: Eat & Learn (Idisen vzw, Merel Steeland)​
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1:30-4:30 pm: Storytelling, worldbuilding, & engaging game mechanics (Amber Fonteyne, Kasper Geeroms, Robin Van Dijk, Howest Digital Arts & Entertainment)
An immersive game world, a gripping story, thrilling gameplay. A good game has them all linked together. Let's explore how you can build worlds and design mechanics based on a strong player fantasy that ties in with your stories. Or would it be the other way around? You're in charge!
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TUESDAY 24 MARCH:​
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9 am-12 pm: Creating & marketing cultural games in a polarized world (Jennifer Lufau & Mickael Newton, Narratify)
This workshop is designed for game developers who want to create culturally grounded, meaningful, and responsible games while navigating today’s polarized social and political landscape. Through theory, case studies, and practical tools, participants will explore how representation, African storytelling, mythology, and futurism can become powerful drivers of gameplay, narrative, and market differentiation. The session combines critical reflection with actionable methods to help developers design cultural games that are both authentic and commercially viable.
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12-1:30 pm: Eat & Learn (Narratify, Jennifer Lufau & Mickael Newton)
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1:30-4:30 pm: Business development & marketing for indies (Dr. Andrea Hayes, University of the Witwatersrand, Johannesburg)​
Business Dev and Marketing is a practical, game-focused workshop that will unpack what it really takes to turn a playable idea into a sustainable studio. Building on key principles of creative entrepreneurship (value proposition, audience fit, business models, positioning, pitching and go-to-market planning), we’ll work through how studios can define their “why”, identify the players they’re building for and communicate that clearly through branding and marketing choices that match their scope and resources. Participants will leave with marketing / business ideas for their studios, a simple development-to-release roadmap and a set of actionable next steps. This includes validating a concept, planning a soft launch, building a community and a high level assembly of a lightweight business plan so they can start their own companies with confidence and understand what “success” looks like beyond hype. Please bring along some pens and paper to take notes and jot down your ideas / the discussions that we will have.
WEDNESDAY 25 MARCH:​
9 am-12 pm: (TECH ART OPTION) 3D for games crash course (Dries Deryckere, Howest Digital Arts & Entertainment)
You have some experience with games or art, but haven’t really cracked this 3D thing. Join Dries in this 3D art crash course and learn to create your very own 3D models to use in games. This whole-day workshop will take you from zero to 3D hero! (Necessary installed software: Blender & Unity)
9 am-12 pm: (PROGRAMMING OPTION) Juice it or lose it: Level up your Unity game (Dave Van Verdegem, Howest Digital Arts & Entertainment)
Got a game that works but feels… meh? Let’s fix that. In this workshop, you’ll learn how to add juicy feedback, punchy effects, and that sweet, sweet polish that makes players go “oooh.” More impact, more feel, more fun — because your game deserves to be extra. 🎮✨ (Necessary installed software: Unity & an IDE of their preference - Visual Studio 2022 or 2026, or VS Code)
12-1:30 pm: Eat & Learn (Flanders Game Hub)
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1:30-4:30 pm: (TECH ART OPTION) 3D for games crash course (Dries Deryckere, Howest Digital Arts & Entertainment)
You have some experience with games or art, but haven’t really cracked this 3D thing. Join Dries in this 3D art crash course and learn to create your very own 3D models to use in games. This whole-day workshop will take you from zero to 3D hero! (Necessary installed software: Blender & Unity)
1:30-4:30 pm: (PROGRAMMING OPTION) Unity multiplayer development (Fries Boury, Howest Digital Arts & Entertainment)
Ready to take your games online? Join Fries Boury for a concentrated workshop on the essentials of multiplayer development. This hands-on session covers the core pillars of NetCode for Unity, including:
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Architecture: Understanding Client-Server logic, Ownership and Authority
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Synchronization: Using Networking Variables and RPCs to keep players in sync
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Real-time Interaction: Implementing networked movement and actions
Come learn how to take your Unity projects beyond the single-player experience.
THURSDAY 26 MARCH:​
9 am-12 pm: Designing games for social impact (Tatiana Skliarenko & Brendon Trombley, Games for Change)
In this interactive workshop, you’ll explore how games can go beyond entertainment to build empathy, shift perspectives, and inspire real-world change. You’ll discover how impact games align mechanics, story, and player experience to create meaningful outcomes, and develop a clear framework for designing games with purpose.
1:30-4:30 pm: Reveal of game jam theme and brainstorming session (Games for Change)
FRIDAY 27 MARCH:​ GENT VISIT DAY!
Below, you will find the schedule for Week 2!
MONDAY 30 MARCH (9 am-) - THURSDAY 2 APRIL (-12 pm): GAME JAMMING! (Together with Games for Change and Microsoft Xbox Game Camp)
THURSDAY 2 APRIL:
1:30-3:45 pm: Game playtesting event
4-7 pm: Game jam closing event & showcase
8 pm-: DJ & Afterparty
Location
The location of the training is Kortrijk, Belgium at Howest University of Applied Sciences (The Level - Digital Arts & Entertainment campus). Kortrijk is located in the heart of Europe at approximately 1 hour by train from Brussels, Paris, and London.
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Howest University of Applied Sciences has several campus buildings: The Level, The Square, and The Penta. All sessions will be in one of these buildings.​
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​​​If you are elected for the program and are an intercontinental participant (traveling from South Africa, Kenya, or Uganda), we foresee accomodation near the city center (maximum 15 minutes walking from the campus).
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